LEGO RBD simulation by Mark Rijs

I got a bit carried away after creating a simple Houdini tool that converts any mesh into 1x1 LEGO bricks and created this RBD simulation. I rendered it using Karma XPU and did some compositing in Nuke after.

RBD simulation of the generated LEGOs, rendered in Karma XPU

Resolution control showcase #1

Resolution control showcase #2