Breda University of Applied Sciences
Student work from BUas Games
Home
Resume
Home
Resume
All
Year 1
Year 2
Year 3
Year 4
Educators
Where the Wind Blows
"Asteroid Smelters" by Thomas Baumann
LEGO RBD simulation by Mark Rijs
Real-time Volumetric Clouds in UE5 by Max Coppen
Digital to real life skirt by Nathalie van der Ark
"Pizzapocalypse 2" by Monkey Strike (a Y4 student start up)
Volumetric Fog in a realtime VoxelRaytracer by Sander Meinders
"BOB" - Houdini Creature Simulation by Mark Rijs
Real Time FFT Ocean Rendering in DirectX 12 by Timethy Hyman
"The 45" bipedal mech by Jose Luis Pellegrino
"Going Bonkers" vehicle rig by Tatiana Fedotova
"Athena" real time character by Arjuna Edwards
"Pizza Chef" by Elif Özdemir
"Parasite Stalker" by Zoë van Teijlingen
Character design by Elif Özdemir
"Wu Kong" Creature design by Mika Merced
"Zena" Creature design by Lia Oproi
"Busó" Creature Design by Noé Farkas
Where the Wind Blows
Sketchbook Compilation by Lia Oproi
"Jawbreaker" by Kai Derzbach
"Crown of Augustus II the Strong" by Monika Zamielska
"Moonlight" by Alex Out
"No rest for the wicked" by Alex Out
"Lord Yoshii Toranaga's Garment from Shōgun" by Lenka Hlubinková
"Still Life Study" by Duuk Dollekens
"Shaman Hadi" by Robin Wijnen Riems
"Freya" by Rosanne Grootjes
"Footsy" game by Jampics (Tim Buhrs & Jordy de Waal)
"Pocket Panzer" by Neville Marcinkowski
'The Royal Scots Bagpiper' by Lothar Zhou
"The Cat's Whisker's Tavern" by Anne Teunissen
"Cerrado Vegetation" by Davi van den Berg
FireBird [Concept by: Gaoge REN] by Paco Sikora
The Garden of Gizhramut by Gabriela Braams
Malevolent Embrace by Isa Weijers
Mecha Prop / Environment Scene by Lothar Zhou
"Cosmosaurus" by Pangaea Studios
The Nomads of the Broken Path by Mees Thomas
Osakabe by Isa Weijers
'Pick me up' by Bryan Matena
'Imber' by Reina Hameršak & Jeroen Visscher
'Method of Loci' by @Everyone Games
'Ruckus & Rascal' by Deviants
'Hellbound' by Bermuda Studios
'Viking Hiking' by Asgardeners
'The Cleansing' by Uncontrolled Chaos
'Talisman Artisan' by Tiny Tea
'Pango' by Chonky Jones Studio
'Iron Line' by Studio Trainwreck
'Echoes Of Silence' by Team Chikara
'Camp Champ' by Couch Crew
Bewildered
Arid
A.R.D. Alien Removal Division
Concept Art Outsource
Descent Ray traced
'The Archipelago Promise' by An Otter Game Studio
'S.P.L.I.C.E.D.' by Fishbait Studios
'Ornament Express' by Choo Choo Studios
'Divided Skies' by Our Sun
'Attic Panic' by Team Tonk
Record sleeve and band art by Zsofia Dankova
Storm Giant by Ruben Smit
Animation showreel by Max van der Plas
'Messy old Greek kitchen' by Lina Pagka Vasilaki
Dragon Bust by Manouk Kennis
Ancient Dance Mocap project
Project Kari by team Unmanagable
Body Armour by Kai Derzbach
Weapon by Jessica Simons
Weapon by Juanvi Riquelme Garcia
Environment vegetation research by Máté Válent
Character concept by Ruben Smit
Character by Alexandru Horvath
Makeshift firearm by Jose Luis Pellegrino
Environment scene by Roshant Elvin
Environment scene by Costa Borghart
Architectural Diorama by Mika Merced
Architectural Diorama by Robbert Mouthaan
Architectural Diorama by Davi Raymer van den Berg
Realtime Arwen Undómiel by Geertje Eeftink
'Desert Wing' by Mees Middelkoop
Meltdown Madness by Team Critical Mass
'Flight of the Crane' by Katharina Schuetz
'Cross the Gap' by Manuel Sitompul
Bulb Bot by Kai Derzbach
Remnants in the Sand
Environment by Costa Borghart
3D Character: Elden Knight by Kai Derzbach
Character modeling by Isa Weijers
PXL Render Toolset for Houdini by Joshua Rizzo
Game Project "Shattered Lights"
Game Project "Bewildered" by student team "Unbend Studio"
Dumpling restaurant mech by Keelan Maclear
Monsters hideout UE5 by Keelan Maclear
Stylized environment by Kamyar Fadai
'Mortar' by Bas de Vries
'Stardust' project by Malte Langheim
Uryd warrior by Robin de Jong
Dragon by Robin de Jong
Robot warrior by Danny Flu
Illusion project by Manuel Sitompul
Environmental world building by David van Dijk
Character modeling by Jaydo de Ruijter
Real time cinematic biker by Mathijs Kapteijn
Environment by Sander Agelink
Aztec pirate concepts by Femke Schaars
Lisbon scene by Niek Kleverlaan
Illusion project by Mees Middelkoop
Illusion project by Juanvi Garcia Riquelme
Illusion project by Joshua Rizzo
Illusion project by Tim Nijs
Illusion project by Jamey Brand
Environment building by Jamey Brand
Environment building by Máté Válent
Illusion project by Maze Pressler
Illusion project by Manon De Jong
Illusion project by Davy Ruhl
Illusion project by Jose Luis Pellegrino Canora
Illusion project by Costa Borghart
Illusion project by Frank Fu
Report User