Mecha Prop / Environment Scene by Lothar Zhou

Lothar, one of our educators at BUas presents a scene he put together: "The scene was initially designed to fit the Mech I made for a UK company for a unity game. I made major upgrades to the model, almost redid the entire model in Maya, Zbrush, Substance Painter and setup in Unreal Engine 5. It’s mainly used for lectures and workshops for Buas students as a foundation for lighting, asset creation, volumetrics, material and shading, and many other features. As well as an inspiration for environment art, rigging and animation since this Mech is rigged and animated by myself too. "